City of Gods 2026
A condensed Gothic Folly, built for City of Gods at Industry City, Brooklyn.
| Show dates | October 23–24, 2026 (two days) |
| Build & light | weekend of October 18–19 |
| Venue | Industry City, Brooklyn, NY — outdoors, between buildings 7 and 8 |
| Gear | already on site, in a workspace ~30 m from the install position |
What’s in this build
| Zone | Count | Notes |
|---|---|---|
| Rose window | 16 petals | unchanged from the playa build |
| Major arches | all 5 | unchanged |
| Minor arches | 2 | the A (largest, front-most) arch on each side |
| Small quads | 2 | the back-top quads, with 3 faces each instead of 4 |
| Spires | 2 | back-left and back-right |
| Spirelets | 10 | |
| Wash floods | none | not used for this build |
~10,162 pixels — the full folly is 12,918. 28 of the Falcon’s 48 ports, over 7 Cat6 runs (four of which land in the rose hub).
The headline
The whole show runs on four physical enclosures, holding 7 Falcon SmartReceiver boards between them — three single-board boxes plus the rose hub, which holds four SRx1 boards in one case. Eight of the folly’s twelve enclosures stay packed, and only one is opened, on the bench, for a single pigtail.
See Power & Wiring for the enclosure list, the chain-on plan, and the circuit split.
Because every fixture keeps its existing universe and channel, the playa FSEQs play unmodified — fixtures that aren’t present simply receive data that goes nowhere. The entire model delta is six start-channel edits.
Drawings for the install
Install Drawings — phone-friendly diagrams for the crew on the towers: where each tower enclosure mounts, and the exact chain order for the spires, quad arches and spirelets. All five verified against the pixel map.
The controller, as built
Falcon Configuration — every configured string, laid out the way the Falcon’s own screen lays them out, so you can read it beside the UI without translating. Two receiver groups moved during the build and the chart is the record of where things actually are:
| Fixture | Planned | Now on |
|---|---|---|
| Right tower | 17–20 | 1–4 |
| Major + minor arches | 29–32 | 5–8 |
Older build sheets still show the planned ports. When tracing a fault, go by the chart.
Build status — 2026-10-23 (show day)
| Scaffolding & fixtures | installed |
| Tower enclosures, arch box, pigtails | wired |
| Falcon controller | ✅ configured and verified — 52 strings, 10,497 px |
| Rose window | ✅ connected, all 16 petals |
| Chase / direction tests | ✅ passed 2026-10-21 — every Direction flag confirmed |
| Sequences on the show Pi | ✅ deployed, 122-item playlist |
| Show automation | ✅ runs nightly 21:00 → 05:05, blackout 05:10 |
See Install Drawings for the chain orders and Power & Wiring for the controller rules.
Open
Which quad face gets dropped on the 3-face quads— decided: the BACK face. The xLights model and pixel maps are built on it. The chain is wired outer side → front → inner side, starting at the outer-back corner beside the tower enclosure, so the gap left by the dropped face is simply where the chain opens — no bridging extension needed.- Rhino files for the condensed geometry, from Hunter — the pixel map waits on these.
- Venue power — three 20 A circuits, being confirmed.
Working notes and the full task checklist live in the lighting repo at city-of-gods/build-plan.md.